PowerVR G6200 @ 600 MHz mid-range Graphics Processing Unit is working in mobile SoCs which are used in tablets and phones, GPU release year 2014. The Graphics Processing Unit created by a 28 nm process. PowerVR G6200 has two cores operating at 600 MHz and is responsible for working with graphics, or in simple terms the GPU helps games seem better and more attractive and pleasing to the eye, for example PUBG, Call of Duty, GTA, Minecraft, Madout2, Asphalt 9, Fortnite and many others. You can understand PowerVR G6200 @ 600 MHz GPU is bad or good from testing results and comparisons with other graphics processing units.
OpenVG 1.2, OpenGL 3.2, OpenGL ES 3.2, OpenCL 1.2, DirectX 11, Android NN HAL, Vulkan 1.0
Additional information
Texture Compression: ETC, ETC2, ASTC, PVRTC Bus interface ACE-LITE Virtual Memory Hardware virtualization: Up to eight operating systems PVRIC Frame Buffer Compression: Lossless image compression – PowerVR’s frame buffer compression and decompression (FBCDC) algorithm PVRGC Geometry Compression: Lossless data compression – PowerVR’s geometry compression, which is performed in the Geometry Processing phase of the 3D graphics workload Beyond TrustZone