PowerVR SGX544 @ 357 MHz entry level GPU designed for work in mobile SoCs which are used in tablets and smartphones, date of announcement 2010. The Graphics Processing Unit produced by a 45 nm process. PowerVR SGX544 has core working at 357 MHz and is responsible for operating with graphical data, or simply put the GPU helps games seem better and more beautiful and pleasing to the eye, for instance Asphalt 9, Fortnite, GTA, PUBG, Madout2, Minecraft, Call of Duty and many others. You can understand PowerVR SGX544 @ 357 MHz GPU is good or bad from testing data and comparisons with other graphics processing units.
OpenVG 1.2, Android NN HAL, DirectX 11, OpenGL 3.2, Vulkan 1.0, OpenGL ES 3.2, OpenCL 1.2
Additional information
Virtual Memory PVRGC Geometry Compression: Lossless data compression – PowerVR’s geometry compression, which is performed in the Geometry Processing phase of the 3D graphics workload PVRIC Frame Buffer Compression: Lossless image compression – PowerVR’s frame buffer compression and decompression (FBCDC) algorithm Beyond TrustZone Bus interface ACE-LITE Hardware virtualization: Up to eight operating systems Texture Compression: ETC, ETC2, ASTC, PVRTC