PowerVR SGX544 @ 286 MHz entry level Graphics Processing Unit designed for work in mobile chips which are used in tablets and smartphones, date of announcement 2010. The GPU produced by a 45 nm process. PowerVR SGX544 has core operating at a frequency of 286 MHz and is working with graphical data, or in simple terms the GPU helps games seem well and more attractive and pleasing to the eye, for instance GTA, Call of Duty, PUBG, Madout2, Asphalt 9, Fortnite, Minecraft and many others. You can understand PowerVR SGX544 @ 286 MHz GPU is bad or good from comparisons with other graphics processing units and testing results.
OpenVG 1.2, Android NN HAL, OpenGL ES 3.2, OpenGL 3.2, OpenCL 1.2, Vulkan 1.0, DirectX 11
Additional information
Hardware virtualization: Up to eight operating systems Texture Compression: ETC, ETC2, ASTC, PVRTC Beyond TrustZone PVRIC Frame Buffer Compression: Lossless image compression – PowerVR’s frame buffer compression and decompression (FBCDC) algorithm PVRGC Geometry Compression: Lossless data compression – PowerVR’s geometry compression, which is performed in the Geometry Processing phase of the 3D graphics workload Virtual Memory Bus interface ACE-LITE