PowerVR SGX531 @ 216 MHz entry level Graphics Processing Unit designed for work in mobile SoCs which are used in tablets and phones, date of announcement 2006. The GPU manufactured using 40 nm process technology. PowerVR SGX531 has core operating at 216 MHz and is working with graphical data, or more simply the GPU helps games pleasing to the eye and look better and more attractive, for instance Call of Duty, GTA, PUBG, Fortnite, Asphalt 9, Madout2, Minecraft and many others. To understand PowerVR SGX531 @ 216 MHz GPU is good or bad from benchmark data and comparisons with other graphics processing units.
OpenGL ES 3.2, Android NN HAL, OpenGL 3.2, DirectX 11, OpenCL 1.2, Vulkan 1.0, OpenVG 1.2
Additional information
PVRGC Geometry Compression: Lossless data compression – PowerVR’s geometry compression, which is performed in the Geometry Processing phase of the 3D graphics workload Bus interface ACE-LITE Texture Compression: ETC, ETC2, ASTC, PVRTC Virtual Memory Hardware virtualization: Up to eight operating systems Beyond TrustZone PVRIC Frame Buffer Compression: Lossless image compression – PowerVR’s frame buffer compression and decompression (FBCDC) algorithm