PowerVR GE8320 @ 650 MHz mid-range Graphics Processing Unit is working in mobile processors which are used in phones and tablets, date of announcement 2016. The GPU created by a 28 nm process. PowerVR GE8320 has two cores operating at 650 MHz and is working with graphics, or in simple terms the GPU helps games pleasing to the eye and look well and more attractive, for example PUBG, Asphalt 9, GTA, Call of Duty, Madout2, Fortnite, Minecraft and many others. To understand PowerVR GE8320 @ 650 MHz GPU is good or bad from comparisons with other graphics processing units and benchmark results.
OpenGL ES 3.2, DirectX 11, Android NN HAL, OpenVG 1.2, OpenGL 3.2, Vulkan 1.0, OpenCL 1.2
Additional information
Hardware virtualization: Up to eight operating systems Texture Compression: ETC, ETC2, ASTC, PVRTC Beyond TrustZone PVRGC Geometry Compression: Lossless data compression – PowerVR’s geometry compression, which is performed in the Geometry Processing phase of the 3D graphics workload Bus interface ACE-LITE PVRIC Frame Buffer Compression: Lossless image compression – PowerVR’s frame buffer compression and decompression (FBCDC) algorithm Virtual Memory Pixel rate per clock: 4 pixels per clock