PowerVR GE8300 @ 660 MHz entry level GPU designed for work in mobile CPUs which are used in phones and tablets, announced in 2014. The Graphics Processing Unit created by a 28 nm process. PowerVR GE8300 has two cores operating at 660 MHz and is working with graphics, or more simply the GPU helps games seem well and more attractive and pleasing to the eye, for instance Call of Duty, Madout2, PUBG, Asphalt 9, Minecraft, Fortnite, GTA and many others. To understand PowerVR GE8300 @ 660 MHz GPU is bad or good from testing results and comparisons with other graphics processing units.
OpenVG 1.2, Android NN HAL, DirectX 11, Vulkan 1.0, OpenGL 3.2, OpenGL ES 3.2, OpenCL 1.2
Additional information
PVRGC Geometry Compression: Lossless data compression – PowerVR’s geometry compression, which is performed in the Geometry Processing phase of the 3D graphics workload Bus interface ACE-LITE Beyond TrustZone Hardware virtualization: Up to eight operating systems Virtual Memory PVRIC Frame Buffer Compression: Lossless image compression – PowerVR’s frame buffer compression and decompression (FBCDC) algorithm Texture Compression: ETC, ETC2, ASTC, PVRTC