PowerVR G6430 @ 533 MHz entry level GPU designed for work in mobile CPUs which are used in phones and tablets, announced in 2014. The Graphics Processing Unit created by a 28 nm process. PowerVR G6430 has four cores operating at 533 MHz and is working with graphics, or more simply the GPU helps games seem well and more attractive and pleasing to the eye, for instance Call of Duty, Madout2, PUBG, Asphalt 9, Minecraft, Fortnite, GTA and many others. To understand PowerVR G6430 @ 533 MHz GPU is bad or good from testing results and comparisons with other graphics processing units.
Vulkan 1.0, DirectX 11, OpenCL 1.2, OpenGL ES 3.2, OpenGL 3.2, OpenVG 1.2, Android NN HAL
Additional information
PVRIC Frame Buffer Compression: Lossless image compression – PowerVR’s frame buffer compression and decompression (FBCDC) algorithm Beyond TrustZone Hardware virtualization: Up to eight operating systems Virtual Memory Bus interface ACE-LITE Texture Compression: ETC, ETC2, ASTC, PVRTC PVRGC Geometry Compression: Lossless data compression – PowerVR’s geometry compression, which is performed in the Geometry Processing phase of the 3D graphics workload